![]() So if you swing your big ass hammer into their face, they'll actually be knocked sideways into a ragdoll state rather than flying forward with that weird spin animation. Still though, it's good progress.Įnemies' hit reactions actually respond to context now and go ragdoll a lot more often (while still alive). However, weirdly enough, it'll still do that animation if you throw them off ledges, causing them to still float for a second. The grapple throw ability now actually puts zombies into ragdoll rather than just stunning them and doing that weird invisible wall animation. You can now actually kick them around while they're down. Zombies that are knocked to the ground are no longer glued in that prone animation state. Been testing it the last couple days and these are the biggest changes I've found so far: It's not perfect yet, but this last update was a big step in the right direction. We do encourage original content, however. Unmarked posts will be removed and member subject to severe punishment. Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. ![]() Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters. ![]()
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